The Basic Principles of Level Design

Over the past 18 months, I have been attending colleges, universities and game development meetups in the north of the country, delivering a presentation on some of the basic principles of level design I have learnt in my time in the industry. The idea of the presentation is to give aspiring level designers a high-level introduction to some basic techniques. This presentation will expand as time goes on with more slides being added as and when I have time. 

We take education seriously at the studio and we’re always encouraging each other to learn more and grow as developers. By doing this it would be pretty hypocritical of me to not give something back to the numerous communities across the internet I have learned so much from over the last 4 years.