Ian McCamant on dealing with immersion at IGRX 2017

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Ian McCamant on dealing with immersion at IGRX 2017

Immersion is a large field to cover in video game design. Ian believes that by following some simple rules you can help enhance your players experience from a first person perspective.

Ian McCamant is Tether’s lead narrative director. He has helped create a universe for Tether where choice oriented gameplay helps expand the story and ¬†where a narrative of psychological horror takes center stage.

Indie Revolution Expo is a 3 day digital convention (completely free) centered on indie games, hosted by Indie Game Riot where Tether was exhibited along side many other wonderful indies.