Ian McCamant on dealing with immersion at IGRX 2017
Category : News
Immersion is a large field to cover in video game design. Ian believes that by following some simple rules you can help enhance your players experience from a first person perspective.
Ian McCamant is Tether’s lead narrative director. He has helped create a universe for Tether where choice oriented gameplay helps expand the story and where a narrative of psychological horror takes center stage.