As some people may have seen or read across various parts of the internet a few months ago we decided to put Tether on hiatus. We came to this decision after our second prototype failed to find the funding needed to complete the project. After two years of self-funding, it became unsustainable for the team to continue to keep working on an unfunded project of this scale.

What we plan to do is go back to the drawing board with Tether eventually and find what made the project special to us again. In the short term, we plan to do some work for hire contracts and release a number of smaller sized games to help give the studio visibility and financing.

We want to thank everyone who has helped us along the way whether that be playing the game and giving feedback or a simple email/tweet saying you were/are excited about the game – thank you.

— Mark Gregory