Last year we undertook contract work for Resulting IT to collaborate with them on building a simulated Space Station in VR for their UKISUG Connect Conference stand. The VR segment of the project allows JSON blueprints within Unreal Engine to communicate with the client server in real-time. The client (Resulting IT) is then able to collate data from players in a questionnaire format within the game world.
Subsequently this piece of work has been recognised by the people at The National Tech Awards. The Space Station Facility has been nominated in the Gaming Technology category.
We provided Resulting IT with design support, infrastructure and environmental building of the Space Station Facility. We could not be happier that our customer has been recognised for this achievement.
The Facility took around 3 months to build, uses Unreal Engine 4 technology and was worked on by Nathan Winfield & Callum Donaldson who worked as contractors on this project.
Freesphere Entertainment is delighted to announce that we have partnered with WIPTail Games on the development of their debut title, Doggo.
Doggo is a 2.5D, narratively-driven adventure game with puzzle elements made in Unreal Engine 4. We’ll be providing WIPtail with extensive level, puzzle, and narrative design assistance.
When Nathan Robinson (Lead Designer) approached us and we saw how much his team had already achieved technically, accepting his offer to partner on the project was an easy decision.
To date, we’ve already implemented a new dynamic camera system and set up new animations for Doggo himself. Doing this allows us to create more complex puzzles and additional ways in which Doggo can interact with the world. In addition, we’ve plotted out the main beats of the story, which we’re currently using to design the levels.
We’re all very excited to get to work on the project and we have lots of plans in place to help bring Doggo to players in 2019. Stay tuned across all our social media channels for further updates.