Category : News
At the start of January, we attended MAGFest 2018 in the United States. Some of you have likely met me or Ian during your visit to our booth. While we had many (and I mean many), people stop by and check out Tether during the weekend, some of you went a step further and signed up to keep up to date with what we have going on with the studio via our newsletter (sign up here).
This was the first time Tether has been showed to the public after it’s intensive re-design some seven months ago. I am sure all of you saw a ton of games during MAGFest, so if any of you need a reminder as to what exactly the game is about, our Narrative Director, Ian McCammant, did an interview in which he describes what our plans are and what we hope will make Tether special. Watch it here.
For now, all of us here at Freesphere want to send out a big THANK YOU to all of you for the amazing support and feedback we received during the weekend. Our very small art team is extremely appreciative of the compliments given to us about the look of the game. Also, even though not everything worked the way it should have (yay pre-alpha!), the constant playthroughs have helped our programming team tremendously and they too are sending extra thanks!
With that said, we’re working hard on polishing what we have and expanding the game’s features. We promise to do our best to bring you a quality product and the support you all are giving is invaluable. If any of you ever have any questions or comments, please feel free to contact us using the Contact Page. Otherwise, I will talk to you next time.
Stay amazing gang!