Talking game design with IGR
Category : News
When we set out to develop Tether, we didn’t want to make just another first-person psychological horror game. We wanted to create something meaningful. We wanted to tell a personal story that works hand in hand with engaging gameplay. Hand in hand like a mother and her child. Which brings us to our game’s theme: motherhood.
How could a mother function being away from her kids? How could she function when “away” translates to being separated by the uncaring blackness of space itself? That question is at the core of Tether.
The game’s Creative Director, Mark Gregory, and Co-Writer, Ian McCamant, recently spoke with Indie Game Riot on the latest episode of their podcast. They gave some great insight into the development of Tether and game design in general, focusing on thematic concepts.
Check it out! Their segment starts at 0:19:09.
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