Monthly Archives: December 2016

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Studio Update #2: December 2016

Well, we did it – Tether has officially been Greenlit by the Steam community. I just want to thank everyone that voted for us. Personally, it means the world to me knowing that we have the backing of the PC community. It gives you a good feeling inside when you see nearly a year’s worth of hard work being recognized. The positive comments from the Steam community and PC press alike is such a boost, not just to myself but to the team as a whole.

As I eluded to before we’ve been working on Tether now for nearly a year. You wouldn’t believe how much the project has evolved in that time or how quickly it’s all come together. We’re currently putting the finishing touches to our demo, which we hope to have completed before Christmas, so we can all enjoy a break over the festive period.

In honesty we had hoped to have our demo done by now but we decided to update too Unreal Engine 4.14 and implement PerForce as we were running into revisioning issues. It’s something that took a little longer than anticipated to get working correctly but well worth the trouble (software revisioning is king).

So what’s next? As we head into the new year, we’ll be looking to try and secure some funding (publisher or crowd funding were undecided), and look to bring one or two more experienced heads in, to aid help us make the best experience possible.

Once again from everyone at the studio thank you for voting for Tether.

Finally be sure to check out all our social media channels (links below) and sign up to our newsletter to keep up to date.

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I hope you all have a very Merry Christmas, don’t forget to spend time with your loved ones and play some video games.


Mark Gregory – Creative Director
Twitter: @MGregory666